Veksar Introduction by Kalwin

Today, June 11th 2003, Sony introduced a new area into the game, this area was planned to go live for some time. Here's the link to SOE Veksar announcement, it doesn't say much:
SOE: Veksar Discovered!

Since SOE didn't give us much information about the zone I'd like to share my Veksar experience with all of you, this is only an introduction since I didn't get to explore all the area. But I'll try to add information as it becomes available to me.


Veksar:

The city of Veksar is a zone located deep under the Lake of Ill Omen. Most players think this is an underwater zone, and they're right, but there's a catch, the city is covered by a stone dome like "Atlantis" that keeps the interior of the city dry, so players need to swim underwater to zone into the area, but they get out of the water right after they zone in.

One of the most awesome impressions I got when I first traveled to this zone was the underwater view of the lake, Iwas just shocked !!!, I was swimming on the surface of the lake, and saw some stone structures standing in the middle of the water, while I looked for the biggest stone structure (possible zone in) I took a look underwater, I was in for a big surprise, all these structures were connected underwater and were part or Veksar's impressive stone dome.


Lake of Ill Omen:
Views from the West:


Angle 1: Water Surface


Angle 2: Water Surface

Angle 1: Underwater View

Angle 2: Underwater View

Lake of Ill Omen:
Views from the East:


Angle 3: Water Surface


Angle 4: Water Surface

Angle 3: Underwater View

Angle 4: Underwater View

Veksar Zone in (Underwater)

Veksar Zone in (Underwater)

Inside Veksar :


After Zoning in (Underwater)

Follow the fallen pillar to get out the water

Water drips from cracks in
the dome, but It's dry inside Veksar

Steps room


Veksar Mob


Veksar Mob 2

The Story of Veksar:

After a day of hunting in Veksar, I started having question about the story of the city, What was the purpose of that underwater city? how did it get to the bottom of the lake?

Then today (2 days after) Iran into a NPC very close to the lake that gave me the answers I wanted:

You say, 'Hail, Syrik Iceblood'
Syrik Iceblood says ''Oh, hello. You caught me while I was in thought. Currently I am researching the methodology used in smithing weapons during the age of [Veksar]. If you wish to help, let me know. I will take any [help] available, be it friend or foe to the legions of Cabilis.''

You say, 'what is veksar?'
Syrik Iceblood says ''Veksar was an opulent resort enjoyed by privileged nobles and generals of the empire. It was built near a small freshwater spring with legendary restorative properties, this small outpost was considered one of the finest treasures of the realm. Highly-ranked Iksar from the empire came here to cure their illness and extend their lives with the mystical [waters]. This town was originally created by the Kylong tribe of Iksar, but was assimilated into the ranks of Venril Sathir when he united the five tribes. Many [legendary Iksar] lived there.''

You say, 'what waters?'
Syrik Iceblood says ''Veksar was guarded from the constant attack of dragons and the skulking bands of goblins living in the nearby hills. For years the city thrived with all sorts of visitors. Soldiers harmed by the war were sent here to mend their wounds. High-ranking officials came here to relax and escape the tedium of war. Even Iksar commoners came here desperate to cure whatever ailed them. Since the war with the dragons was always escalating, a massive dome was built overhead to keep the attacks of the dragons away. In spite of efforts, the [dragons] found a way to attack.''

You say, 'what dragons?'
Syrik Iceblood says ''Trakanon sent many dragons here to scout out why this town was so popular. After learning about the Iksar being healed, he knew that he had to take action on the city. He formed a plan to first cripple the cities walls so that their own dome would trap them, and then flood the waters of the healing spring. This would not only trap them, but also dilute the waters, preventing any further healing from taking place. [Garudon] would lead in the direct attack of the town.''

You say, 'who is garudon'
Syrik Iceblood says ''During the formation of Trakanon's ranks he did not garner the support he desired. One of the first dragons to come to his side was Garudon. He quickly grew to be Trakanon's most trusted ally, and aided in drawing support from the dragon ranks. Because of his high ranking position Garudon would lead the [fight] against Veksar.''

You say, 'what fight?'
Syrik Iceblood says ''The Dragons clawed at the supporting pillars of the dome. The town began to shake and the dome began to fall. The Dragons fled from the pillars, but one was trapped. Garudon was caught in a snare set up by the town's defense. Crumbling to the ground, the dome sealed their fate. Garudon fought with the Iksar from under the dome with no hope from escaping. The Dragons then called upon the waters to flow, and flood the valley. The spring was flooded, its magical properties lost forever. The soldiers finally brought down Garudon. With his last breath he let out a flame that scorched much of the dome and then fell from the air, crashing through the ceiling of the theatre that was built to entertain the Iksar on the mend. Most of his [bones] still remain there, while others were ground up in necromantic ceremonies.''

You say, 'what bones?'
Syrik Iceblood says ''Scout reports tell of his bones laying scattered across the floor of the theater. Because a constant surge of necromancy was needed to keep the citizens of Veksar animated it could not be stopped. They would have to find a way to prevent the magic from flowing into the theater and reanimating Garudon himself. The mystic words painted onto the wall of the theater seem to point to the fact that the flow of necromancy into the theater is stifled. This is all the lore of the town of Veksar that I can recall.''

Website Programming :Andres Tinoco (Kalwin) - Graphics Design: Roderick Lange
 
 
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