| Today, June 11th 2003,
Sony introduced a new area into the game, this area
was planned to go live for some time. Here's the link
to SOE Veksar announcement, it doesn't say much:
SOE:
Veksar Discovered!
Since SOE didn't give
us much information about the zone I'd like to share
my Veksar experience with all of you, this is only an
introduction since I didn't get to explore all the area.
But I'll try to add information as it becomes available
to me.
Veksar:
The city of Veksar is
a zone located deep under the Lake of Ill Omen. Most
players think this is an underwater zone, and they're
right, but there's a catch, the city is covered by a
stone dome like "Atlantis" that keeps the
interior of the city dry, so players need to swim underwater
to zone into the area, but they get out of the water
right after they zone in.
One of the most awesome
impressions I got when I first traveled to this zone
was the underwater view of the lake, Iwas just shocked
!!!, I was swimming on the surface of the lake, and
saw some stone structures standing in the middle of
the water, while I looked for the biggest stone structure
(possible zone in) I took a look underwater, I was in
for a big surprise, all these structures were connected
underwater and were part or Veksar's impressive stone
dome.
Lake of Ill Omen:
Views from the West:
Lake
of Ill Omen:
Views from the East:
Inside
Veksar :
The
Story of Veksar:
After a day of hunting in
Veksar, I started having question about the story of
the city, What was the purpose of that underwater city?
how did it get to the bottom of the lake?
Then today (2 days after)
Iran into a NPC very close to the lake that gave me
the answers I wanted:

You
say,
'Hail, Syrik Iceblood'
Syrik Iceblood says ''Oh,
hello. You caught me while I was in thought. Currently
I am researching the methodology used in smithing weapons
during the age of [Veksar]. If you wish to help, let
me know. I will take any [help] available, be it friend
or foe to the legions of Cabilis.''
You say, 'what is veksar?'
Syrik Iceblood says ''Veksar
was an opulent resort enjoyed by privileged nobles and
generals of the empire. It was built near a small freshwater
spring with legendary restorative properties, this small
outpost was considered one of the finest treasures of
the realm. Highly-ranked Iksar from the empire came
here to cure their illness and extend their lives with
the mystical [waters]. This town was originally created
by the Kylong tribe of Iksar, but was assimilated into
the ranks of Venril Sathir when he united the five tribes.
Many [legendary Iksar] lived there.''
You say, 'what waters?'
Syrik Iceblood says ''Veksar
was guarded from the constant attack of dragons and
the skulking bands of goblins living in the nearby hills.
For years the city thrived with all sorts of visitors.
Soldiers harmed by the war were sent here to mend their
wounds. High-ranking officials came here to relax and
escape the tedium of war. Even Iksar commoners came
here desperate to cure whatever ailed them. Since the
war with the dragons was always escalating, a massive
dome was built overhead to keep the attacks of the dragons
away. In spite of efforts, the [dragons] found a way
to attack.''
You say, 'what dragons?'
Syrik Iceblood says ''Trakanon
sent many dragons here to scout out why this town was
so popular. After learning about the Iksar being healed,
he knew that he had to take action on the city. He formed
a plan to first cripple the cities walls so that their
own dome would trap them, and then flood the waters
of the healing spring. This would not only trap them,
but also dilute the waters, preventing any further healing
from taking place. [Garudon] would lead in the direct
attack of the town.''
You say, 'who is garudon'
Syrik Iceblood says ''During
the formation of Trakanon's ranks he did not garner
the support he desired. One of the first dragons to
come to his side was Garudon. He quickly grew to be
Trakanon's most trusted ally, and aided in drawing support
from the dragon ranks. Because of his high ranking position
Garudon would lead the [fight] against Veksar.''
You say, 'what fight?'
Syrik Iceblood says ''The
Dragons clawed at the supporting pillars of the dome.
The town began to shake and the dome began to fall.
The Dragons fled from the pillars, but one was trapped.
Garudon was caught in a snare set up by the town's defense.
Crumbling to the ground, the dome sealed their fate.
Garudon fought with the Iksar from under the dome with
no hope from escaping. The Dragons then called upon
the waters to flow, and flood the valley. The spring
was flooded, its magical properties lost forever. The
soldiers finally brought down Garudon. With his last
breath he let out a flame that scorched much of the
dome and then fell from the air, crashing through the
ceiling of the theatre that was built to entertain the
Iksar on the mend. Most of his [bones] still remain
there, while others were ground up in necromantic ceremonies.''
You say, 'what bones?'
Syrik Iceblood says ''Scout
reports tell of his bones laying scattered across the
floor of the theater. Because a constant surge of necromancy
was needed to keep the citizens of Veksar animated it
could not be stopped. They would have to find a way
to prevent the magic from flowing into the theater and
reanimating Garudon himself. The mystic words painted
onto the wall of the theater seem to point to the fact
that the flow of necromancy into the theater is stifled.
This is all the lore of the town of Veksar that I can
recall.''
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